BC and more ↪Neal Freedman Hello Neal. I've been working on a strategy similar to Ram. First I have one (1) report that I use to pick contenders. Then in the Final Step I meld the two (2) Green "3" and "4" AI pacelines. For Turf and Tapeta, I meld a little different. Under GENRES I've been using ODS 63 with an Obj Wgt of "46". 46 will elevate a horse in this object versus using 50 or higher.
I think the key is being consistent, especially with the initial Prime AI melding. Dirt, sprints, routes, turf, track specific-- be consistent with what you use. I've found using the two (2) Green "3" and "4" AI pacelines works pretty well for dirt races. — Jim Pommier
This is the stuff that makes Super Stars!
Thank you!
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Just a heads up... make sure that you track the Genres by Object Name instead of numbers because the numbers are regenerated
alphabetically as new genres are added.
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I'd like to describe what you are doing with BOXES.
You'll want to make your own, but here's a starting point.
This is meant to be a simple worksheet with 4 races per page.
- The top set is the explanation.
- There are 4 COMPONENTS to your approach, numbered 1 thru 4.
- "OOP" stands for "Order of Preference."
- The 2nd set is a race that you won.
- After the race is over, you use a highlighter to mark the winning horse.
- The Fail Box contains a GREEN 0 to indicate that none of the COMPONENTS failed.
- The 3rd set is a race that you lost.
- After the race is over, you use a highlighter to mark the winning horse - GREEN to indicate the COMPONENT that had the winner, and RED to indicate that the COMPONENT FAILED.
- The Fail Box contains a RED 3 to indicate the precise COMPONENT THAT FAILED.